Turbo time atari
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On the sides of the screen are large city buildings and trees which grow larger as you drive past them, vertically scaling as they zoom towards and beyond the screen. It’s not quite yet to the level of the Super Scaler technology Sega became known for later: The central road stays mostly in place, while the stripes indicating the track edges wildly flicker by. Turbo‘s foremost feature is its graphical prowess, which employs pseudo-3D effects in tandem with some smooth scrolling.
#TURBO TIME ATARI DRIVER#
Atari’s Night Driver had experimented with a pseudo 3D view years before, but Turbo took the idea from the lonely ride along an abstracted road into a busy, zooming race. For a more realistic feel, the action takes place behind your vehicle’s tailpipe and you get to experience the rush of obstacles and rivals rushing by you. Most of the few racing games that existed around the time took a bird’s eye view of the vehicle, and some car-centric titles would continue this perspective like Spy Hunter, but Turbo began a trend upon which other companies began to clone. Turbo was also the grandfather of nearly every racer as we know them today. Thankfully, Sega’s next technical racing marvel, Turbo (no relation to TurboTime from Wreck-It Ralph), was programmed by the fantastic Steve Hanawa with an interchangeable CPU and still managed to look impressive, if not even moreso than its indirect predecessor. Sadly, the original arcade version of Monaco GP cannot be played as it was programmed entirely on logic circuits without a CPU. The real kicker is that this was back in 1979, and most other games only looked a step or two above Pong, whereas Monaco GP looked several million tiers above that. Its graphics were multicolored, its background scrolling was smooth, and it came in a fantastic sit-down cabinet back then which made it resemble actual driving. One of the earliest games ever in the racing genre as we know it today is Monaco GP, one of the great Sega’s many early-day innovations. As one of the earlier types of games to have become popular, racers are very simple by definition: Go fast, pass cars, don’t crash, drive far. One of the more interesting video game genres is that of racing.